the house hates this one.
Fake chips, real skills. Counting lowers the house edge but never guarantees a win. Casinos are 21+.
Keys: 1–5 add chips · Enter deal · H hit · S stand · D double · P split
Card Counter Score = 50% count checks + 30% plays + 20% bets.
Copies a picture you can paste into any chat.
Pro gets you unlimited shoes, count flashes every few cards, and a speed drill you can tune to a tenth of a second.
You and the dealer each get two cards. One dealer card stays face down until the end. That's the hole card.
Cards that leave the shoe don't come back until the shuffle. So the shoe changes as it's dealt.
When lots of small cards are gone, what's left is packed with 10s and aces. That helps you: you get more blackjacks (paid 3 to 2), your doubles land on 10s more often, and the dealer busts more because they're forced to hit 12 through 16.
When lots of big cards are gone, the edge swings back to the house. Counting tells you which shoe you're in, so you bet big in the good one and small in the bad one.
Every card gets one of three tags. That's the whole system.
A deck has 20 low cards, 20 high cards and 12 neutral ones, so the tags add up to exactly 0. That's why Hi-Lo is called a balanced count.
Start at 0 after every shuffle. Add the tag of every card you see: yours, other players', and the dealer's, including the hole card when it flips.
Six cards in and the running count is +1. Positive means the shoe is turning in your favor. Negative means it's the house's shoe.
Counting only adds about 1% on top of perfect play. If your plays are off, the count can't save you. This chart is the move for every hand. The game grades your plays against it.
For 4–8 decks, dealer stands on soft 17, double after split allowed.
15 cards. Tap the Hi-Lo tag for each one as fast as you can.
A running count of +6 means a lot more in a nearly empty shoe than in a fresh one. So you convert it:
True count = running count ÷ decks left
Estimate decks left by eyeballing the discard tray, then subtract from the total. Rounding to the nearest half deck is fine. The tray on the table grows as cards are dealt so you can practice this.
With perfect basic strategy, a typical 6-deck game gives the house about a 0.5% edge. Each +1 of true count moves roughly 0.5% toward you.
So you're around break-even near a true count of +1, and ahead above it. It's a rule of thumb, and the exact numbers shift with the table rules.
Your edge only exists when the count is high, so that's when your money goes on the table. Bet the minimum the rest of the time.
| True count under +1 | $10–25 |
| True count +1 | $25–50 |
| True count +2 | $50–100 |
| True count +3 and up | $100–200 |
This is the ramp the Daily Shoe grades your bets on.
Your bankroll is money you can lose without it touching rent. Risk of ruin is the chance you lose all of it before your edge shows up.
A counter's edge is around 1% of what they bet. One hand can swing more than a full bet either way. Over a single session, luck drowns out skill.
That's why your Card Counter Score grades your count, plays and bets instead of how much you won. Judge yourself on accuracy. The money follows over thousands of hands.
Basic strategy assumes a neutral shoe. At certain true counts the best play changes. The count where it flips is the index. These 18 (Hi-Lo, multi-deck, dealer stands on 17) capture most of the value.
| Insurance | take at +3 |
| 16 vs 10 | stand at 0+ |
| 15 vs 10 | stand at +4 |
| 10,10 vs 5 | split at +5 |
| 10,10 vs 6 | split at +4 |
| 10 vs 10 | double at +4 |
| 12 vs 3 | stand at +2 |
| 12 vs 2 | stand at +3 |
| 11 vs A | double at +1 |
| 9 vs 2 | double at +1 |
| 10 vs A | double at +4 |
| 9 vs 7 | double at +3 |
| 16 vs 9 | stand at +5 |
| 13 vs 2 | hit below −1 |
| 12 vs 4 | hit below 0 |
| 12 vs 5 | hit below −2 |
| 12 vs 6 | hit below −1 |
| 13 vs 3 | hit below −2 |
Insurance alone is worth the most. Learn that one first.
Where late surrender is offered (give up half your bet after the dealer checks for blackjack), these four count-based surrenders add real value:
| 14 vs 10 | surrender at +3 |
| 15 vs 10 | surrender at 0+ |
| 15 vs 9 | surrender at +2 |
| 15 vs A | surrender at +1 |
Hi-Lo stays the standard for a reason. The gain from a harder count is small next to playing Hi-Lo perfectly.
Back-counting means watching a shoe without playing, sitting down when the count gets hot, and leaving when it cools. It's also called Wonging, after the author Stanford Wong. Casinos fight it with "no mid-shoe entry" signs.
Always check penetration. A cut card halfway through the shoe kills most of a counter's edge.
Counting in your head is legal in the US. But casinos are private businesses. They can shuffle early or tell you you're done playing blackjack. That's called a back-off.
The shoe goes around the table. Answer about your card to pass it on. If the pit boss's heat maxes out while it's in your hands, you're backed off. Last counter standing wins.
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Sitting together? Pass one phone around. 2 to 8 players.
You against three bot counters. Pick how sharp they are.
Checking your account…
Play the daily table as many times as you want, with count flashes and your own rules.
Set the speed down to a tenth of a second and count cards as they fly.
Cards come from a shuffled 6-deck shoe, so the count won't land on 0 by default.
Count checks, flashes and the decks-left helper change right away. Deck count and clock start fresh with a new shoe.